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    Why We Use BeanShell Sampler
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The Secret to Perfect 3D Squish! Huge thanks to Polyhaven for this fantastic duck model! https://polyhaven.com/a/rubber_duck_toy Extra Settings Not Shown in the Video: - Collision Quality: 20 - Object Collision Distance: 0.001 m Extra Tip: By default, the head of this duck model has a denser vertex count, which makes it disproportionately heavy during the simulation. Decimating or retopologizing the head beforehand to reduce the geometry will give you much cleaner and more accurate results. Soft
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The Secret to Perfect 3D Squish! Huge thanks to Polyhaven for this fantastic duck model! https://polyhaven.com/a/rubber_duck_toy Extra Settings Not Shown in the Video: - Collision Quality: 20 - Object Collision Distance: 0.001 m Extra Tip: By default, the head of this duck model has a denser vertex count, which makes it disproportionately heavy during the simulation. Decimating or retopologizing the head beforehand to reduce the geometry will give you much cleaner and more accurate results. Soft
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