Gameloft Brisbane explains how Bluey’s Happy Snaps uses SDF textures, 2D planes, custom shaders, and Unreal Engine Control ...
Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for ...
Playgama explains how its Sandbox and MCP tools streamline browser game publishing, connect prototypes with real players, surface meaningful performance data, and help developers iterate more quickly.
Raw Fury CEO Pim Holfve explained how game publishing has changed over the years, commented on why indie publishing is in a ...
The Tripo Team explains how P2.0 and Astra combine 3D asset generation with assembly, rigging, animation, and integration in ...
The 2D engine's runtime, GMRT, will be free for commercial use from 2027, with source code access for every tier.
Senior Technical Animator at Activision Blizzard, Shirzad Bahrami, has presented HézFX, a plug-in for Maya and 3ds Max that ...
It follows the events of 2002's The Second Encounter, so it's time to dust off the CD and remember what happened 24 years ago ...
Cyberpunk 2 A ssociate Game Director Paweł Sasko reveals that h alf of the quest team at CD PROJEKT RED are former modders.
Playgama explains how its Sandbox and MCP tools streamline browser game publishing, connect prototypes with real players, ...
Barış Kılıç explains how he blended Mediterranean architecture with The Last of Us aesthetic in his Mediterranean Echoes ...
The handheld is expected by the 2027 holiday season, with the console due by the 2028 holidays. The Helix console is ...
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