Pranav Pradi rigged a bus model based on a prop from the Malayalam film Ee Parakkum Thalika to transform into a mecha.
Gameloft Brisbane explains how Bluey’s Happy Snaps uses SDF textures, 2D planes, custom shaders, and Unreal Engine Control ...
Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for ...
Playgama explains how its Sandbox and MCP tools streamline browser game publishing, connect prototypes with real players, surface meaningful performance data, and help developers iterate more quickly.
Raw Fury CEO Pim Holfve explained how game publishing has changed over the years, commented on why indie publishing is in a ...
The Tripo Team explains how P2.0 and Astra combine 3D asset generation with assembly, rigging, animation, and integration in ...
A 2001 follow-up to one of the most influential PC RPGs ever is returning after 25 years with 4K support, modern controls, an improved UI, Steam Deck compatibility, bug fixes, and an optional Legacy ...
The 2D engine's runtime, GMRT, will be free for commercial use from 2027, with source code access for every tier.
Senior Technical Animator at Activision Blizzard, Shirzad Bahrami, has presented HézFX, a plug-in for Maya and 3ds Max that ...
It follows the events of 2002's The Second Encounter, so it's time to dust off the CD and remember what happened 24 years ago ...
Cyberpunk 2 A ssociate Game Director Paweł Sasko reveals that h alf of the quest team at CD PROJEKT RED are former modders.
Barış Kılıç explains how he blended Mediterranean architecture with The Last of Us aesthetic in his Mediterranean Echoes ...