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He demonstrated how Xamarin enables Visual Studio developers to create cross-platform apps for iOS, Android and Windows, while sharing significant amounts of code.
Application code needs to raise events and respond to them. The MessagingCenter makes this whole process much simpler than standard .NET events.
Xamarin’s new Live Player wants to change all that, and make debugging an app as simple as scanning a QR Code.
Xamarin’s differentiation stems from its ability to build native and hybrid apps for iOS, Android, Mac and Windows using a single C# code base.
But that growth has led to a new set of questions: Which .Net should I be using—.Net Framework, .Net Standard, Xamarin’s Mono (and the closely related Unity 3D gaming tools), or .Net Core?
Testing apps in the Surface Duo emulator Part of the SDK is a Surface Duo emulator, designed to work with both Google’s Android Studio and for Xamarin code being developed in Visual Studio.
It allows developers to reuse the Xamarin Codes across different platforms successfully. Free: Only for a limited Team Size ...
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