In Part 57, we wrote a camera that follows a ball ourselves. This time, we will leave the same task to Unity's official ...
Are you writing code?The world seems a bit noisy lately. Despite the situation, I've been testing AR mode in Unity, so here ...
In this part, we will combine various camera design methods using Cinemachine. First, we will create a basic camera the follows our character. Next, we will create control zones that change camera ...