When you start working on any project, you always have to face the problem of choosing the technologies for most its components. One of these components is, of course, the animation system. Now, there ...
Premise: Bone names change, and animations stop workingAnimations in Unity all work by referencing object names via absolute ...
A small Unity prototype that makes a character stand at an object and put both hands on it. It's a test for the "character interacts with objects" part of GenLARP. Ardy generates the body motion and ...
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