As long ago as 1807 – and possibly up to 200 years earlier – many artists used an optical device known as a camera lucida to help them in sketching subjects. A controversial theory even suggests that ...
I have three very good reasons to write this post. One is that the camera lucida is just a kick-ass gadget, the kind of thing that all you creative iOwning folks out there will presumably love. Second ...
Ciudad de México, 19 de mayo (SinEmbargo).- En una época en la que el papel de la tecnología en el arte se ve constantemente cuestionado, resalta el hecho de la aparición de un aparato que ...
Anyone who enjoys sketching and would like to be able to capture and outline of the subject they are painting or drawing a little quicker may be interested in a new piece of equipment created by the ...
They say there is nothing new under the sun, and nowhere is that more true than Kickstarter, where anything old and cool is being made new again. We've seen this before with everything from da Vinci ...
The NeoLucida, a simple optical drawing tool, is set to disrupt the way artists work. It’s a widely held belief that the Old Masters were exactly that: masters, such as da Vinci and Vermeer, who ...
A couple of days ago I posted a blog about a KickStarter project to build something called the NeoLucida, which will be the lowest-cost commercial camera lucida ever (see A Camera Lucida for the 21st ...
The NeoLucida lets you trace images from real life. So you have your iPad and your apps, and you even arranged a bowl of fruit/nude model (delete as applicable). But what about hardware? After all, ...
Looking to support some awesome photography projects? Channel you inner venture capitalist and get in on these crowdfunding prototypes. The camera lucida, an old 19th–century optical technique that ...
A couple of days ago (Friday 10 May 2013) I became aware of a rather interesting project on KickStarter.com. Two guys – Pablo Garcia and Golan Levin – have designed something called the NeoLucida, ...
Diese dient dazu, mit Hilfe eines Prismas ein vor dem Zeichner liegendes Objekt einzufangen, sodass es beim Hineinblicken in das Prisma praktisch über der Zeichenunterlage liegt. Bis ins 19.