News
OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either Shader Storage Buffer Objects (SSBOs) or Atomic Counter Buffers ...
This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications. The minimum OpenGL version ...
Using OpenGL and GLUT, you can increase the speed of your image processing by using the power inside your system's GPU. Video games have been making full use of GPUs for years. Now, even nongraphical ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results