Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
Real-time ray-tracing is not only hardware intensive to the point where it needs dedicated hardware to run complex calculations for advanced lighting effects but also heavy on VRAM usage. This has led ...
With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute ...
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address key ray tracing performance bottlenecks: Opacity Micromaps (OMM) and Shader ...
Microsoft has announced DirectX Raytracing 1.2 at the GDC conference with claims of "game changing" performance benefits. But the newly revised API looks an awful lot like it has incorporated some key ...
Last week, Mojang announced that the Minecraft Super Duper Graphics Pack (SDGP) that Microsoft had promised back in 2017 was canceled, permanently. No additional information was offered on why the ...
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An interview with AMD's Senior Vice President of Engineering, David Wang, in the Japanese publication 4Gamer states that AMD will bring its own ray tracing solution to market in-time, but that the ...
Something to look forward to: Some modders have been tinkering with pieces of Nvidia's upcoming ray tracing mod framework for months, but the entire toolset will be available publicly in a few weeks.